Unity新手游戏脚本(Beginner Gameplay Scripting)-Unity官方教程 : 这是整个系列的 8 / 28
- 1.作为行为组件的脚本(Scripts as Behaviour Components – Unity Official Tutorials)
- 2.变量和函数(Variables and Functions – Unity Official Tutorials)
- 3.约定和语法(Conventions and Syntax – Unity Official Tutorials)
- 4.c# vs JS语法(C# vs JS syntax – Unity Official Tutorials)
- 5.if语句(IF Statements – Unity Official Tutorials)
- 6.循环语句(Loops – Unity Official Tutorials)
- 7.范围和访问修饰符(Scope and Access Modifiers – Unity Official Tutorials)
- 8.Awake and Start – Unity Official Tutorials
- 9.Update and FixedUpdate – Unity Official Tutorials
- 10.向量数学【中文字幕】(Vector Maths – Unity Official Tutorials)
- 11.启用和禁用组件(Enabling and Disabling Components – Unity Official Tutorials)
- 12.激活游戏对象(Activating GameObjects – Unity Official Tutorials)
- 13.变换和旋转(Translate and Rotate – Unity Official Tutorials)
- 14.LookAt函数(LookAt – Unity Official Tutorials)
- 15.线性插值(Linear Interpolation – Unity Official Tutorials)
- 16.Destroy函数 – Unity Official Tutorials
- 17.输入控制-GetButton和GetKey(Input – GetButton and GetKey – Unity Official Tutorials)
- 18.游戏杆输入-GetAxis(Input – GetAxis) – Unity Official Tutorials
- 19.鼠标输入-OnMouseDown(Input – OnMouseDown) – Unity Official Tutorials
- 20.GetComponent组件获取函数 – Unity Official Tutorials
- 21.DeltaTime- Unity Official Tutorials
- 22.数据类型(Datatypes – Unity Official Tutorials)
- 23.类(Classes – Unity Official Tutorials)
- 24.实例化(Instantiate – Unity Official Tutorials)
- 25.数组(Arrays – Unity Official Tutorials)
- 26.调用函数(The Invoke Functions – Unity Official Tutorials)
- 27.枚举(Enumerations – Unity Official Tutorials)
- 28.Switch语句(Switch Statements – Unity Official Tutorials)
如何使用Awake和Start开始,这两个Unity的初始化函数